openmw 0.47.0-3build1 source package in Ubuntu

Changelog

openmw (0.47.0-3build1) lunar; urgency=medium

  * Rebuild against latest bullet

 -- Jeremy Bicha <email address hidden>  Thu, 19 Jan 2023 17:03:23 -0500

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Uploaded by:
Jeremy BĂ­cha
Uploaded to:
Lunar
Original maintainer:
Debian Games Group
Architectures:
any all
Section:
misc
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Lunar release multiverse misc

Downloads

File Size SHA-256 Checksum
openmw_0.47.0.orig.tar.gz 4.9 MiB bd7f77e1527c2180e9b0dfcbe401d6fb48f24dbb37701dac7747697873d6edb4
openmw_0.47.0-3build1.debian.tar.xz 11.6 KiB 6ce652e16650c7d58a5b01046a611855d0d1d96e5f09ae2dd97cc626e2183803
openmw_0.47.0-3build1.dsc 2.5 KiB bf07e71d80984c90c4e0eb4e7e3e04be69bba8d8a15fcecb7db36e7e730101e1

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Binary packages built by this source

openmw: Open-world RPG game engine

 OpenMW is a open-source openw-world RPG game engine that started off as an
 reimplementation of the Bethesda Game Studios game engine used by The Elder
 Scrolls III: Morrowind. The project scope has grown to wanting to support more
 games and allows, with the help of the editor, for developers and content
 creators to make their own games.
 .
 To play Morrowind, the "Data Files" are required from the original game.

openmw-cs: Content editor for use with OpenMW

 OpenMW-CS is a content editor for OpenMW which gives full control of the
 game's content and the ability to create new content, games and mods.
 .
 While initially similar to Bethesda's "Construction Set" for Mororwind, it is
 now fully independent and can be used to create mods, games and other content
 that do not depend on Morrowind.

openmw-cs-dbgsym: debug symbols for openmw-cs
openmw-data: Resources for the OpenMW engine

 All the shaders, models, mygui xml files and extra assets necessary
 for running OpenMW.

openmw-dbgsym: debug symbols for openmw
openmw-launcher: Launcher for OpenMW using the Qt-Gui-Toolkit

 A launcher for OpenMW for handling installation of games and their
 expansions, mods and configuration details.
 .
 While not necessary, it automates the first time setup and configuration of
 OpenMW.

openmw-launcher-dbgsym: debug symbols for openmw-launcher