The crash is here, with save = 0, so apparently &ctx->Meta->Save has not been initialized.
static void _mesa_meta_begin(GLcontext *ctx, GLbitfield state) { struct save_state *save = &ctx->Meta->Save;
save->SavedState = state;
The crash is here, with save = 0, so apparently &ctx->Meta->Save has not been initialized.
static void begin(GLcontext *ctx, GLbitfield state)
_mesa_meta_
{
struct save_state *save = &ctx->Meta->Save;
save->SavedState = state;