random tree growth can block building sites needed to progress in scenario
Bug #1670065 reported by
Paul
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Medium
|
Unassigned |
Bug Description
In the first Empire level of the campaign, a palm tree randomly grew on the spot of the southern small building site, preventing me from building a lumberjack's house there when prompted. The attached screenshot shows the stuck situation, with no free building sites.
Workarounds:
1. Disassemble the barracks and replace them with a lumberjack's house
2. Immediately build a second barracks there instead (the only available building type), blocking its resources, and replaced it with the lumberjack's house later
Neither workaround is ideal for a tutorial level.
Related branches
lp:~widelands-dev/widelands/bug-1670065_emp01_clear_building_site
- GunChleoc: Approve
-
Diff: 55 lines (+28/-0)2 files modifieddata/campaigns/emp01.wmf/scripting/helper_functions.lua (+12/-0)
data/campaigns/emp01.wmf/scripting/mission_thread.lua (+16/-0)
Changed in widelands: | |
status: | Confirmed → Fix Committed |
To post a comment you must log in.
I guess the easiest solution would be to have a few less trees next to the road.